<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/atom10full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/itemcontent.css" type="text/css" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">
    <title>brinking - nabeel hyatt</title>
    
    <link rel="alternate" type="text/html" href="http://nabeel.typepad.com/brinking/" />
    <id>tag:typepad.com,2003:weblog-521276</id>
    <updated>2008-08-17T01:19:50-04:00</updated>
    
    <generator uri="http://www.typepad.com/">TypePad</generator>
    <link rel="self" href="http://feeds.feedburner.com/Brinking" type="application/atom+xml" /><feedburner:emailServiceId>504752</feedburner:emailServiceId><feedburner:feedburnerHostname>http://www.feedburner.com</feedburner:feedburnerHostname><entry>
        <title>SXSW last minute voting</title>
        <link rel="alternate" type="text/html" href="http://feeds.feedburner.com/~r/Brinking/~3/367030772/sxsw-last-minut.html" />
        <link rel="replies" type="text/html" href="http://nabeel.typepad.com/brinking/2008/08/sxsw-last-minut.html" thr:count="1" thr:updated="2008-08-19T16:55:47-04:00" />
        <id>tag:typepad.com,2003:post-54300092</id>
        <published>2008-08-17T01:19:50-04:00</published>
        <updated>2008-08-17T01:19:58-04:00</updated>
        <summary>I'm late in getting this up, so I'll need all the help I can get from you guys. I love how SXSW lets attendees vote on the panels they want to see, so I decided to take it one step further and I sent an email to 10 friends to get their votes on which topic I should submit. I eliminated anything on virtual goods, since I was part of a panel on that at last year's SXSW, and instead focused on things like music games, synchronous social network design, and what it's like to have web developers and game developers working together. There's only a couple weeks left to vote for the SXSW panels you actually want to see,...</summary>
        <author>
            <name>Nabeel Hyatt</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://nabeel.typepad.com/brinking/">&lt;p&gt;I'm late in getting this up, so I'll need all the help I can get from you guys.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;I love how SXSW lets attendees vote on the panels they want to see, so I decided to take it one step further and I sent an email to 10 friends to get their votes on which topic I should submit. I eliminated anything on virtual goods, since I was part of a panel on that at last year's SXSW, and instead focused on things like music games, synchronous social network design, and what it's like to have web developers and game developers working together.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;There's only a couple weeks left to vote for the SXSW panels you actually want to see, so head on over to vote. The first link is my talk, as chosen by friends, followed by some others I found interesting:&lt;/p&gt;&#xD;
&#xD;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://panelpicker.sxsw.com/ideas/view/2074"&gt;Are music games the new iTunes?&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&#xD;
&#xD;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://panelpicker.sxsw.com/ideas/view/2075"&gt;The present and future of 3D in Flash&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xD;
&#xD;
&lt;li&gt;&lt;a href="http://panelpicker.sxsw.com/ideas/view/1074"&gt;Applying game design techniques to social software&lt;br&gt;&lt;br&gt;&lt;/a&gt;&lt;/li&gt;&#xD;
&#xD;
&lt;li&gt;&lt;a href="http://panelpicker.sxsw.com/ideas/view/989"&gt;Scaling your culture without losing your "secret sauce"&lt;br&gt;&lt;br&gt;&lt;/a&gt;&lt;/li&gt;&#xD;
&#xD;
&lt;li&gt;&lt;a href="http://panelpicker.sxsw.com/ideas/view/1959"&gt;Who is playing what? Online gameplaying trends&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&#xD;
&#xD;
&lt;p&gt;What else should I be voting for?&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/Brinking?a=wyHTdk"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=wyHTdk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=0FR7rK"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=0FR7rK" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=5oi77K"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=5oi77K" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Brinking/~4/367030772" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://nabeel.typepad.com/brinking/2008/08/sxsw-last-minut.html</feedburner:origLink></entry>
    <entry>
        <title>The Loudcrowd private alpha, and a startup meetup </title>
        <link rel="alternate" type="text/html" href="http://feeds.feedburner.com/~r/Brinking/~3/361525975/the-loudcrowd-p.html" />
        <link rel="replies" type="text/html" href="http://nabeel.typepad.com/brinking/2008/08/the-loudcrowd-p.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-54017638</id>
        <published>2008-08-10T22:09:55-04:00</published>
        <updated>2008-08-14T16:51:44-04:00</updated>
        <summary>In case you haven't already read on the internet, some intrepid bloggers have been having fun in our private alpha and decided to write a bit about it. There's more over at the Conduit blog, including the coverage in this weekend's Boston Globe. And I'll be speaking at the YCombinator Cambridge/Boston Startup Meetup on Monday night along with some area founders and likely a bunch of YCombinator companies. Paul Graham will be answering questions, Kevin Merritt will be telling his story, and they asked me to say something. Since so many people give dire post mortems of how they screwed up their startups, I thought I'd talk about how you know if your startup is actually working. See you there,...</summary>
        <author>
            <name>Nabeel Hyatt</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://nabeel.typepad.com/brinking/">&lt;p&gt;In case you haven't already read on the internet, some intrepid bloggers have been having fun in our private alpha and decided to write a bit about it. There's more over at the &lt;a href="http://blog.conduitlabs.com/"&gt;Conduit blog&lt;/a&gt;, including the coverage in this weekend's Boston Globe.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;And I'll be speaking at the YCombinator &lt;a href="http://anyvite.com/events/home/tmokjxuwai"&gt;Cambridge/Boston Startup Meetup&lt;/a&gt; on Monday night along with some area founders and likely a bunch of YCombinator companies. Paul Graham will be answering questions, Kevin Merritt will be telling his story, and they asked me to say something. Since so many people give dire post mortems of how they screwed up their startups, I thought I'd talk about how you know if your startup is actually working.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;See you there, or at &lt;a href="http://loudcrowd.com/"&gt;Loudcrowd.&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/Brinking?a=HqJauk"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=HqJauk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=qd35KK"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=qd35KK" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=0de6aK"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=0de6aK" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Brinking/~4/361525975" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://nabeel.typepad.com/brinking/2008/08/the-loudcrowd-p.html</feedburner:origLink></entry>
    <entry>
        <title>The problem with snacking.</title>
        <link rel="alternate" type="text/html" href="http://feeds.feedburner.com/~r/Brinking/~3/358700353/the-problem-wit.html" />
        <link rel="replies" type="text/html" href="http://nabeel.typepad.com/brinking/2008/08/the-problem-wit.html" thr:count="2" thr:updated="2008-08-11T11:42:23-04:00" />
        <id>tag:typepad.com,2003:post-53897064</id>
        <published>2008-08-07T15:33:01-04:00</published>
        <updated>2008-08-07T15:33:16-04:00</updated>
        <summary>You never get a meal. I've been twittering, tumblring, friend feeding, and having great long talks with co-workers about the industry. I haven't been having enough on my blog. Has it really been two months? I've got to do something about that. In my defense, I have a new kid, and a product that just went into private alpha. So I have been keeping busy. Still, more to come.</summary>
        <author>
            <name>Nabeel Hyatt</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://nabeel.typepad.com/brinking/">&lt;p&gt;You never get a meal. I've been twittering, tumblring, friend feeding, and having great long talks with co-workers about the industry. I haven't been having enough on my blog. Has it really been two months? I've got to do something about that. &lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;In my defense, I have a new kid, and a product that just went into private alpha. So I have been keeping busy. Still, more to come.&lt;br&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/Brinking?a=cXJ55k"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=cXJ55k" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=j9Kh9K"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=j9Kh9K" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=b0JcOK"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=b0JcOK" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Brinking/~4/358700353" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://nabeel.typepad.com/brinking/2008/08/the-problem-wit.html</feedburner:origLink></entry>
    <entry>
        <title>Harvard panel on non-competes and the example of Turbine</title>
        <link rel="alternate" type="text/html" href="http://feeds.feedburner.com/~r/Brinking/~3/318238652/harvard-panel-o.html" />
        <link rel="replies" type="text/html" href="http://nabeel.typepad.com/brinking/2008/06/harvard-panel-o.html" thr:count="2" thr:updated="2008-06-23T22:46:22-04:00" />
        <id>tag:typepad.com,2003:post-51739972</id>
        <published>2008-06-23T13:12:12-04:00</published>
        <updated>2008-06-25T21:41:06-04:00</updated>
        <summary>I wasn't able to make the event at Harvard about non-competition agreements recently due to my second kid being born, but wanted to share Scott Kirsner's coverage of the event:Harvard prof. Lee Fleming said that people and ideas move from states that enforce non-competes to states that don’t (think California.) His research has found that non-competes squelch employee mobility by about 20 percent, and 30 percent for experts in a given field. Fleming asked whether non-competes might stifle the reallocation of the best people to the best business opportunities.A great example of this effect just came to my attention. It turns out that Turbine has been trying to introduce new non-competes. Now, I haven't actually seen the agreements but apparently...</summary>
        <author>
            <name>Nabeel Hyatt</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Boston" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Conduit" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Gaming" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Startups" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://nabeel.typepad.com/brinking/">&lt;p&gt;I wasn't able to make the event at Harvard about non-competition agreements recently due to my second kid being born, but wanted to share Scott Kirsner's &lt;a href="http://www.innoeco.com/2008/06/what-happened-at-todays-panel.html"&gt;coverage of the event&lt;/a&gt;:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Harvard prof. Lee Fleming said that people and ideas move from states&#xD;
that enforce non-competes to states that don’t (think California.) His&#xD;
research has found that non-competes squelch employee mobility by about&#xD;
20 percent, and 30 percent for experts in a given field. Fleming asked&#xD;
whether non-competes might stifle the reallocation of the best people&#xD;
to the best business opportunities.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;A great example of this effect just came to my attention. It turns out that Turbine has been trying to introduce new non-competes. Now, I haven't actually seen the agreements but apparently they have some clauses saying you are not to work for a gaming company within 100 miles (or something like that). Many of the professions in game development are industry specific (level designer anyone?) which essentially means that once an employee has worked at Turbine he is almost &lt;strong&gt;guaranteed to move away&lt;/strong&gt; from Boston for his next job. &lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;This is particularly ridiculous in Turbine's case, since just recently an employee left for Harmonix then thought better of it after a few months and returned to Turbine. With their new non-compete agreement this would never happen, as the person would have likely left Boston altogether and simply taken a different job wherever they had moved. Turbine is poisoning their own pond out of fear instead of building the company from strength.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/Brinking?a=nS8S4i"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=nS8S4i" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=CE0oiI"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=CE0oiI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=r4kpNI"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=r4kpNI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Brinking/~4/318238652" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://nabeel.typepad.com/brinking/2008/06/harvard-panel-o.html</feedburner:origLink></entry>
    <entry>
        <title>OpenCoffee for founders tomorrow in Cambridge</title>
        <link rel="alternate" type="text/html" href="http://feeds.feedburner.com/~r/Brinking/~3/299186754/opencoffee-for.html" />
        <link rel="replies" type="text/html" href="http://nabeel.typepad.com/brinking/2008/05/opencoffee-for.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-50465476</id>
        <published>2008-05-27T12:31:21-04:00</published>
        <updated>2008-05-27T12:31:34-04:00</updated>
        <summary>Just a reminder that if you've got a pre/early launch startup and are looking for partners, that's the focus of tomorrow's OpenCoffee in Cambridge. More info at Going.com -- come by anytime between 8:30am (for early risers) and 10:30am (for coming in after traffic). By the way, if you haven't checked out Going.com lately, I really like what they've been doing over there. The new hangouts feature is much more how I think about locations (versus events), and the "people like you" is a nice touch. They've become my top source for off-the-beaten path hip events when I'm in NY, where they have an awesome community.</summary>
        <author>
            <name>Nabeel Hyatt</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Opencoffee" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://nabeel.typepad.com/brinking/">&lt;p&gt;&lt;a href="http://boston.going.com/event-122245;OpenCoffee_Club"&gt;&lt;img alt="Picture_33" title="Picture_33" src="http://nabeel.typepad.com/photos/uncategorized/2008/05/27/picture_33.png" border="0" style="float: right; margin: 0px 0px 5px 5px;"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br&gt;&#xD;
Just a reminder that if you've got a pre/early launch startup and are looking for partners, that's the focus of tomorrow's OpenCoffee in Cambridge. &lt;a href="http://boston.going.com/event-122245;OpenCoffee_Club"&gt;More info at Going.com&lt;/a&gt; -- come by anytime between 8:30am (for early risers) and 10:30am (for coming in after traffic). &lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;By the way, if you haven't checked out Going.com lately, I really like what they've been doing over there. The new hangouts feature is much more how I think about locations (versus events), and the "people like you" is a nice touch. They've become my top source for off-the-beaten path hip events when I'm in NY, where they have an awesome community.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/Brinking?a=0UDM5h"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=0UDM5h" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=kkfv5H"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=kkfv5H" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=ArNstH"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=ArNstH" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Brinking/~4/299186754" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://nabeel.typepad.com/brinking/2008/05/opencoffee-for.html</feedburner:origLink></entry>
    <entry>
        <title>What makes a Social Game, a social game?</title>
        <link rel="alternate" type="text/html" href="http://feeds.feedburner.com/~r/Brinking/~3/296654285/what-makes-a-so.html" />
        <link rel="replies" type="text/html" href="http://nabeel.typepad.com/brinking/2008/05/what-makes-a-so.html" thr:count="1" thr:updated="2008-06-12T16:12:39-04:00" />
        <id>tag:typepad.com,2003:post-50311584</id>
        <published>2008-05-23T11:58:33-04:00</published>
        <updated>2008-05-23T12:08:02-04:00</updated>
        <summary>It's been a little frustrating to watch as the term Social Gaming is being applied to practically everything on a social network - so much so that even single player games on Facebook are now "social games." The folks at GigaOm have been pinging me about writing an editorial for a while, and this topic seemed worth starting a wider dialog about, so here it is: What makes games social? (GigaOm)</summary>
        <author>
            <name>Nabeel Hyatt</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Casual MMO" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Conduit" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Gaming" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Startups" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="VCs" />
        
        <category scheme="http://sixapart.com/ns/types#tag" term="gigaom" />
        <category scheme="http://sixapart.com/ns/types#tag" term="online games" />
        <category scheme="http://sixapart.com/ns/types#tag" term="social games" />
        <category scheme="http://sixapart.com/ns/types#tag" term="social gaming" />
        
<content type="html" xml:lang="en-US" xml:base="http://nabeel.typepad.com/brinking/">&lt;p&gt;It's been a little frustrating to watch as the term Social Gaming is being applied to practically everything on a social network - so much so that even single player games on Facebook are now "social games." The folks at GigaOm have been pinging me about writing an editorial for a while, and this topic seemed worth starting a wider dialog about, so here it is:&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;a href="http://gigaom.com/2008/05/23/what-makes-gaming-social/"&gt;What makes games social? (GigaOm)&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/Brinking?a=C38Hph"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=C38Hph" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=wXzJEH"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=wXzJEH" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=qAbHHH"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=qAbHHH" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Brinking/~4/296654285" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://nabeel.typepad.com/brinking/2008/05/what-makes-a-so.html</feedburner:origLink></entry>
    <entry>
        <title>Are online games going to kill themselves at retail?</title>
        <link rel="alternate" type="text/html" href="http://feeds.feedburner.com/~r/Brinking/~3/295503995/are-online-game.html" />
        <link rel="replies" type="text/html" href="http://nabeel.typepad.com/brinking/2008/05/are-online-game.html" thr:count="4" thr:updated="2008-05-30T16:20:01-04:00" />
        <id>tag:typepad.com,2003:post-50245402</id>
        <published>2008-05-21T22:47:23-04:00</published>
        <updated>2008-05-21T22:54:32-04:00</updated>
        <summary>Yesterday Raph Koster posted the photo on the right of a full rack of Target gift cards for online games, from Puzzle Pirates to Zwinky. That led Jeremy Liew to talk about the power of gift cards to allow young players who do not have credit cards to pay for virtual goods. And while I share Jeremy's enthusiasm that gift cards are an excellent monetization method, I am also worried about what it means for the next wave of online gaming startups. It's no secret that monetization is one of the areas where virtual worlds and gaming can teach a thing or two to the web folks. From Maplestory gift cards to Rock Band tracks, consumers have shown they are...</summary>
        <author>
            <name>Nabeel Hyatt</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Gaming" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Networking" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://nabeel.typepad.com/brinking/">&lt;p id="i7525"&gt;&lt;img border="0" src="http://nabeel.typepad.com/photos/uncategorized/2008/05/21/targetgamecards1163x300.jpg" title="Targetgamecards1163x300" alt="Targetgamecards1163x300" style="margin: 0px 0px 5px 5px; float: right;"&gt;&lt;/img&gt;Yesterday Raph Koster &lt;a href="http://www.raphkoster.com/2008/05/20/the-market-glut/"&gt;posted&lt;/a&gt; the photo on the right of a full rack of Target gift cards for online games, from Puzzle Pirates to Zwinky. That led Jeremy Liew &lt;a href="http://lsvp.wordpress.com/2008/05/21/monetizing-mmog-players-without-creditcards-through-retail/"&gt;to talk&lt;/a&gt; about the power of gift cards to allow young players who do not have credit cards to pay for virtual goods. And while I share Jeremy's enthusiasm that gift cards are an excellent monetization method, I am also worried about what it means for the next wave of online gaming startups.&lt;/p&gt;&#xD;
&#xD;
&lt;p id="i7528"&gt;It's no secret that monetization is one of the areas where virtual worlds and gaming can teach a thing or two to the web folks. From &lt;a id="i7529" target="_blank" href="http://nabeel.typepad.com/brinking/2007/03/microtransactio.html"&gt;Maplestory gift cards&lt;/a&gt; to &lt;a href="http://nabeel.typepad.com/brinking/2008/03/the-future-of-m.html"&gt;Rock Band tracks&lt;/a&gt;, consumers have shown they are willing and able to pay for digital gaming content. Even if the techniques are unique, including everything from virtual goods, gifting, dual-currency (time &amp;amp; cash) based economies, and level-based subscriptions, the culture is one of paying for playing. Which is good for those of us trying to keep the lights on.&lt;/p&gt;&#xD;
&lt;p id="i75212"&gt;Despite this willingness, virtual goods still have the &lt;a href="http://redeye.firstround.com/2007/03/the_first_penny.html"&gt;penny gap&lt;/a&gt;. It is never easy to get someone, especially a teenager, to type in a credit card online. Which is why walking down a Target or CVS nowadays means easily finding cards hawking virtual 8bit furniture from &lt;a id="i75213" target="_blank" href="http://www.gamesetwatch.com/2007/10/gamesetmotion_home_decoration.php"&gt;Habbo,&lt;/a&gt; virtual DKNY gear from Stardoll, or a new sword for Nexon's Maple Story.&lt;/p&gt;&#xD;
&lt;p id="i75214"&gt;RE-INTRODUCING THE RETAIL PROBLEM&lt;/p&gt;&#xD;
&lt;p id="i75215"&gt;In all, there are now &lt;a href="http://www.target.com/Prepaid-Game-Cards-Video-Games/b/601-2023502-7694545?ie=UTF8&amp;amp;node=391451011"&gt;over 25&lt;/a&gt; digital content cards being sold at retail. I've been tracking this and that's over double what it was six months ago. That means that at least a dozen online communities, and probably a dozen more in the next six months, are going to be submitting themselves to the vagaries of the retail shelf-space business. That's a business the online web folks have little to no experience in, and one that a lot of traditional gaming vets were excited to get out of.&lt;/p&gt;&#xD;
&lt;p id="i75217"&gt;This is creating a funnel problem that every creator or player should be a little worried about. It means that anyone can create an online game, but there is going to be scarcity around who can make money at it. Big media companies, communities that are already at critical mass, and big-hype start-ups get shelf space - while the next big thing in a garage doesn't get a shot in hell at monetizing.&lt;/p&gt;&#xD;
&#xD;
&lt;p id="i75218"&gt;In was a long hard slog at Ambient Devices getting our products into everywhere from Radioshack to the Museum of Modern Art store. It was even harder keeping them there despite strong sales as the hot new thing came out. That background will serve Conduit well when the time comes, but I'm still worried about what it will do the overall market. The last thing any of us wants to see is for monetization to be only held to the precious few so that everyone else is forced to go to completely free. That could collapse the market for everyone. &lt;/p&gt;&#xD;
&lt;p id="i75220"&gt;THE TARGET: THE ONLINE GIFT CARD?&lt;/p&gt;&#xD;
&lt;p id="i75221"&gt;How do you allow for monetization through retail to help with the credit card problem, but without introducing the shelf space problem that could hurt everyone? Perhaps there needs to be a standard &lt;/p&gt;&lt;p&gt;prepaid gift card for all online communities, think of&#xD;
it as Paypal for your virtual goods. A universal currency would let you&#xD;
buy a $10 card at Target and use it to buy flowers on Facebook or a&#xD;
mace in Maplestory. It would mean that the companies who succeed at&#xD;
getting money from customers do so because they are creating the better&#xD;
experience, not because they are the best at playing back alley retail&#xD;
shenanigans.&#xD;
&lt;/p&gt;&#xD;
&#xD;
&lt;p id="i75222"&gt;Far from a utopian vision, this is doable today if we can get past a few fundamental questions:&lt;/p&gt;&#xD;
&lt;ul id="i75223"&gt;&lt;li id="i75224"&gt;&lt;em&gt;Why would any of the successful players join up with&#xD;
a universal gift card instead of using their retail presence to their&#xD;
advantage?&lt;/em&gt; &lt;br id="i75226"&gt;&#xD;
For the same reason that just about everyone is happy to rally around&#xD;
Visa or Paypal, the goal is to get people who want to pay to be able to&#xD;
pay, not to become a payment company. Perhaps Habbo and Nexon won't be&#xD;
the first on board, it would be a little too progressive even for them.&#xD;
But for the online communities #3-32 it's perfect. And a deal could&#xD;
easily be structured whereby brands could use their own branded card in&#xD;
addition to the Online Gift Card.&lt;/li&gt;&#xD;
&#xD;
&lt;li id="i75228"&gt;&lt;em&gt;Who would take on such a project?&lt;/em&gt;&lt;br id="i75230"&gt;&#xD;
Well, if I wasn't already &lt;a id="i75231" target="_blank" href="http://www.conduitlabs.com/"&gt;a little busy&lt;/a&gt;,&#xD;
frankly I'd be happy to. That said, the most natural player has already&#xD;
been mentioned, Paypal. They have the brand presence and market&#xD;
relationships to launch a universal gift card that could be an amazing&#xD;
boon to online communities. Another natural fit is the makers of Nexon&#xD;
and Habbo's card. They could move from being business services provider&#xD;
to major consumer brand and unite a large section of their customers.&#xD;
Lastly, it's a great opportunity for any startup and if there is anyone&#xD;
out there and I'm happy to help however I can - as an angel investor,&#xD;
adviser, or first customer.&lt;/li&gt;&lt;/ul&gt;&#xD;
&lt;p&gt;We are at the very beginning of a new market -- we have&#xD;
products customers see value in, creators who love what they are doing,&#xD;
and a path to making sure that people can pay for it all to keep going.&#xD;
With a little foresight and planning between the incumbents and the&#xD;
start-ups, we can ensure we have the opportunity to keep it this&#xD;
growing this way.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/Brinking?a=tdLnPh"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=tdLnPh" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=Ac44YH"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=Ac44YH" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/Brinking?a=otoz2H"&gt;&lt;img src="http://feeds.feedburner.com/~f/Brinking?i=otoz2H" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Brinking/~4/295503995" height="1" width="1"/&gt;</content>


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